UPFRONT/LIVE
Get in the Game
BOARD GAME critic Marc Musso has dealt cards, rolled dice and moved tokens by the thousands. With so many new and interesting games on store shelves, he recommends a few you might like, depending on which classics you favor.
If you like Risk ... try
RISK LEGACY
This game turns the classic Risk formula on its head with a big twist: Each time the game is played, permanent changes will be made to the board, cards and more. Just as the real world evolves over time, so does Risk Legacy, with changes in the gameplay, rules and story. No two copies will be alike.
If you like dominoes ... try
KINGDOMINO
This takes the satisfaction of matching dominoes and adds a colorful theme. Players choose a domino that has one or two types of terrain on it and add it to their kingdom by matching to a domino they already have. Creating bigger groups will score you the most points at the end. It’s fast, fun and beautiful to behold.
If you like Trivial Pursuit ... try
WITS & WAGERS
A key difference between these two games is that with Wits & Wagers, that know-it-all friend will have trouble dominating. In addition to earning points by answering difficult questions, players score by betting on each other’s answers. This simple change keeps everybody involved.
If you like charades ... try
TIME’S UP!
Time’s Up! is a modern party game that borrows from charades, Taboo and the concept of inside jokes. All teams use the same set of answers and take turns, giving clues to their teammates. Each round, teams are limited to fewer and fewer verbal clues until they can only pantomime.
If you like spades ... try
THE CREW
The Crew: The Quest for Planet Nine is a cooperative card game, meaning all players work together. But players can convey only so much information to each other, which can spell the difference between victory and defeat. Lovers of trick-taking games will be able to learn this quickly.
If you like chess ... try
ONITAMA
Many games have tried to reinvent chess, but none have been as successful as Onitama. The pieces do not have set movements. Instead, cards are passed between the players to dictate how each piece moves. This creates a game with different strategies, endless replayability and tense gameplay.
AARP is sponsoring board game events through a campaign called Reach Out and Play by Ageless Innovation. Find an event in your area or get help organizing your own game night by visiting aarp.org/agelessplay.